Adventuring Gear
Classic fifth-edition (2014) SRD 5.1 rules. The complete rules for this entry are reproduced below for use at the table.
- Abacus — 2 gp
- Acid (vial) — 25 gp
- Alchemist's fire (flask) — 50 gp
- Alms box — 0 cp
- Amulet — 5 gp
- Antitoxin (vial) — 50 gp
- Arrow — 1 gp
- Backpack — 2 gp
- Ball bearings (bag of 1,000) — 1 gp
- Barrel — 2 gp
- Basket — 4 sp
- Bedroll — 1 gp
- Bell — 1 gp
- Blanket — 5 sp
- Block and tackle — 1 gp
- Block of incense — 0 cp
- Blowgun needle — 1 gp
- Book — 25 gp
- Bottle, glass — 2 gp
- Bucket — 5 cp
- Burglar's Pack — 16 gp
- Caltrops — 5 cp
- Candle — 1 cp
- Case, crossbow bolt — 1 gp
- Case, map or scroll — 1 gp
- Censer — 0 cp
- Chain (10 feet) — 5 gp
- Chalk (1 piece) — 1 cp
- Chest — 5 gp
- Climber's Kit — 25 gp
- Clothes, common — 5 sp
- Clothes, costume — 5 gp
- Clothes, fine — 15 gp
- Clothes, traveler's — 2 gp
- Component pouch — 25 gp
- Crossbow bolt — 1 gp
- Crowbar — 2 gp
- Crystal — 10 gp
- Diplomat's Pack — 39 gp
- Disguise Kit — 25 gp
- Dungeoneer's Pack — 12 gp
- Emblem — 5 gp
- Entertainer's Pack — 40 gp
- Explorer's Pack — 10 gp
- Fishing tackle — 1 gp
- Flask or tankard — 2 cp
- Forgery Kit — 15 gp
- Grappling hook — 2 gp
- Hammer — 1 gp
- Hammer, sledge — 2 gp
- Healer's Kit — 5 gp
- Herbalism Kit — 5 gp
- Holy water (flask) — 25 gp
- Hourglass — 25 gp
- Hunting trap — 5 gp
- Ink (1 ounce bottle) — 10 gp
- Ink pen — 2 cp
- Jug or pitcher — 2 cp
- Ladder (10-foot) — 1 sp
- Lamp — 5 sp
- Lantern, bullseye — 10 gp
- Lantern, hooded — 5 gp
- Little bag of sand — 0 cp
- Lock — 10 gp
- Magnifying glass — 100 gp
- Manacles — 2 gp
- Mess Kit — 2 sp
- Mirror, steel — 5 gp
- Oil (flask) — 1 sp
- Orb — 20 gp
- Paper (one sheet) — 2 sp
- Parchment (one sheet) — 1 sp
- Perfume (vial) — 5 gp
- Pick, miner's — 2 gp
- Piton — 5 cp
- Poison, basic (vial) — 100 gp
- Poisoner's Kit — 50 gp
- Pole (10-foot) — 5 cp
- Pot, iron — 2 gp
- Pouch — 5 sp
- Priest's Pack — 19 gp
- Quiver — 1 gp
- Ram, portable — 4 gp
- Rations (1 day) — 5 sp
- Reliquary — 5 gp
- Robes — 1 gp
- Rod — 10 gp
- Rope, hempen (50 feet) — 1 gp
- Rope, silk (50 feet) — 10 gp
- Sack — 1 cp
- Scale, merchant's — 5 gp
- Scholar's Pack — 40 gp
- Sealing wax — 5 sp
- Shovel — 2 gp
- Signal whistle — 5 cp
- Signet ring — 5 gp
- Sling bullet — 4 cp
- Small knife — 0 cp
- Soap — 2 cp
- Spellbook — 50 gp
- Spike, iron — 1 sp
- Sprig of mistletoe — 1 gp
- Spyglass — 1000 gp
- Staff — 5 gp
- String (10 feet) — 0 cp
- Tent, two-person — 2 gp
- Tinderbox — 5 sp
- Torch — 1 cp
- Totem — 1 gp
- Vestments — 0 cp
- Vial — 1 gp
- Wand — 10 gp
- Waterskin — 2 sp
- Whetstone — 1 cp
- Wooden staff — 5 gp
- Yew wand — 10 gp