Phantasmal Killer
Classic fifth-edition (2014) SRD 5.1 rules. The complete rules for this entry are reproduced below for use at the table.
| Property | Value |
|---|---|
| Level / School | 4th-Level Illusion |
| Casting Time | 1 action |
| Range | 120 feet |
| Components | V, S |
| Duration | Concentration, Up to 1 minute |
| Ritual | No |
| Classes | Wizard |
You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a wisdom saving throw. On a failed save, the target becomes frightened for the duration. At the start of each of the target's turns before the spell ends, the target must succeed on a wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.
At Higher Levels
When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.