6th-Level Spells
Classic fifth-edition (2014) SRD 5.1 rules. The complete rules for this entry are reproduced below for use at the table.
31 classic 5e SRD spells.
- Blade Barrier — Evocation
- Chain Lightning — Evocation
- Circle of Death — Necromancy
- Conjure Fey — Conjuration
- Contingency — Evocation
- Create Undead — Necromancy
- Disintegrate — Transmutation
- Eyebite — Necromancy
- Find the Path — Divination
- Flesh to Stone — Transmutation
- Forbiddance — Abjuration
- Freezing Sphere — Evocation
- Globe of Invulnerability — Abjuration
- Guards and Wards — Abjuration
- Harm — Necromancy
- Heal — Evocation
- Heroes' Feast — Conjuration
- Instant Summons — Conjuration
- Irresistible Dance — Enchantment
- Magic Jar — Necromancy
- Mass Suggestion — Enchantment
- Move Earth — Transmutation
- Planar Ally — Conjuration
- Programmed Illusion — Illusion
- Sunbeam — Evocation
- Transport via Plants — Conjuration
- True Seeing — Divination
- Wall of Ice — Evocation
- Wall of Thorns — Conjuration
- Wind Walk — Transmutation
- Word of Recall — Conjuration