Military and Defenses

Military Structure

The military is centralized under the King and the Council of Generals. Each General leads state forces, supported by local militias and specialist units.

Branches:

  • Royal Army: Heavy infantry, archers, siege engineers.
  • Royal Navy: Icebreaker ships, coastal defense, maritime scouts.
  • Royal Aerial Corps (Limited): Gryphon riders and giant owl scouts.
  • Arcane Auxiliary: Battle-mages, runesmiths, and healers.

Ranking System:

  • The King
  • High General: King’s top advisor
  • General: State military leader
  • Commander, Captain, Sergeant, Corporal, Private: Decreasing ranks of common soldiers

Defense Strategy

A layered approach using fortified citadels, strategic outposts, and magical wards. The terrain and harsh climate serve as natural defenses.

Military Alliances

Wartime Pledges with the following:

  • Dramor
  • Balthimore
  • Halfor Nutral Views:
  • Dregor
  • Averician Islands Antagonistic Views:
  • Grobion
  • Falmathion

Key Fortifications

  • The Eisenwand of Schneefällt: Magically reinforced steel walls surround the city of Schneefällt with many magical defensive and offensive measures.
  • Drachenwache Keep (Ørbergrund): Mountain fortress guarding key passes as well as a deep set shelter for dooms-day situations.
  • Frostlakebed Keep: a keep far underneath the frozen lake inwest Frostfällt. This keep is not used often, however, is known as a shelter for the common folk during wartimes in the west.

Recent Conflicts

Frostfällt has stayed out of the war conflict with Falmation for a long time, however with them progressively getting more and more aggressive toward Balthimore, an ally, they have been sending their troops to help in the war efforts.