Continual Flame
Classic fifth-edition (2014) SRD 5.1 rules. The complete rules for this entry are reproduced below for use at the table.
| Property | Value |
|---|---|
| Level / School | 2nd-Level Evocation |
| Casting Time | 1 action |
| Range | Touch |
| Components | V, S, M (Ruby dust worth 50 gp, which the spell consumes.) |
| Duration | Until dispelled |
| Ritual | No |
| Classes | Cleric, Wizard |
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.