Magic Weapon
Classic fifth-edition (2014) SRD 5.1 rules. The complete rules for this entry are reproduced below for use at the table.
| Property | Value |
|---|---|
| Level / School | 2nd-Level Transmutation |
| Casting Time | 1 bonus action |
| Range | Touch |
| Components | V, S |
| Duration | Concentration, Up to 1 hour |
| Ritual | No |
| Classes | Paladin, Wizard |
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
At Higher Levels
When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.