Spike Growth
Classic fifth-edition (2014) SRD 5.1 rules. The complete rules for this entry are reproduced below for use at the table.
| Property | Value |
|---|---|
| Level / School | 2nd-Level Transmutation |
| Casting Time | 1 action |
| Range | 150 feet |
| Components | V, S, M (Seven sharp thorns or seven small twigs, each sharpened to a point.) |
| Duration | Concentration, Up to 10 minutes |
| Ritual | No |
| Classes | Druid, Ranger |
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast can make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.