2nd-Level Spells
Classic fifth-edition (2014) SRD 5.1 rules. The complete rules for this entry are reproduced below for use at the table.
54 classic 5e SRD spells.
- Acid Arrow — Evocation
- Aid — Abjuration
- Alter Self — Transmutation
- Animal Messenger — Enchantment
- Arcane Lock — Abjuration
- Arcanist's Magic Aura — Illusion
- Augury — Divination
- Barkskin — Transmutation
- Blindness/Deafness — Necromancy
- Blur — Illusion
- Branding Smite — Evocation
- Calm Emotions — Enchantment
- Continual Flame — Evocation
- Darkness — Evocation
- Darkvision — Transmutation
- Detect Thoughts — Divination
- Enhance Ability — Transmutation
- Enlarge/Reduce — Transmutation
- Enthrall — Enchantment
- Find Steed — Conjuration
- Find Traps — Divination
- Flame Blade — Evocation
- Flaming Sphere — Conjuration
- Gentle Repose — Necromancy
- Gust of Wind — Evocation
- Heat Metal — Transmutation
- Hold Person — Enchantment
- Invisibility — Illusion
- Knock — Transmutation
- Lesser Restoration — Abjuration
- Levitate — Transmutation
- Locate Animals or Plants — Divination
- Locate Object — Divination
- Magic Mouth — Illusion
- Magic Weapon — Transmutation
- Mirror Image — Illusion
- Misty Step — Conjuration
- Moonbeam — Evocation
- Pass Without Trace — Abjuration
- Prayer of Healing — Evocation
- Protection from Poison — Abjuration
- Ray of Enfeeblement — Necromancy
- Rope Trick — Transmutation
- Scorching Ray — Evocation
- See Invisibility — Divination
- Shatter — Evocation
- Silence — Illusion
- Spider Climb — Transmutation
- Spike Growth — Transmutation
- Spiritual Weapon — Evocation
- Suggestion — Enchantment
- Warding Bond — Abjuration
- Web — Conjuration
- Zone of Truth — Enchantment